Third Hand Marksman (5e Feat)

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Stub Logo.png This page is incomplete and/or lacking flavor. Reason: This seems to be referring to homebrew rules, since AFAIK D&D doesn't use a "firearms proficiency" (the guns in the DMG are just "simple ranged" or "martial ranged") or misfires.

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Third Hand Marksman

Prerequisites: Arcane Trickster rogue Subclass, Firearms Proficiency
-Increase your intelligence or dexterity by +1

-Your bonus action granted by Mage Hand Legerdemain can be used to reload your weapon or attempt to clear a misfire

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