Heal and Steal (5e Feat)
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Heal and Steal
Prerequisites: The ability to cast at least one spell that restores hit points.
You have gained the ability to leech skills unknowingly by healing people and monsters. You gain the following benefits:
- Increase your Wisdom score by 1, to a maximum of 20.
- When you cast a spell that chooses one creature to regain hit points, and with a range of touch, you may take one of their proficiencies, adding them to your proficiencies instead. If the creature tries to resist this effect, it must perform a An ability score was not entered for this template! saving throw against your spell save DC. If the creature succeeds, they are now completely aware of the fact that you tried to steal their proficiency.
- You can use this feat a number of times equal your An ability score was not entered for this template! modifier and you can have an amount of stolen proficiencies equal half of your An ability score was not entered for this template! modifier, rounded down. Both of the latter undo themselves after a long rest, meaning that the character gains back their proficiency over the next day, and the amount of times you can use this is recharged.
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