Rotting Blood (5e Feat)
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Rotting Blood
Prerequisites: Constitution 13 or higher
You have the ability to cause your blood to become incredibly volatile.
- Your Constitution score increases by 1, to a maximum of 20.
- As a reaction, you can cause the enemy that hit you to make a dex save. On a fail, they take half of the damage dealt to you in acid, or fire damage.
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