Beacon of Hope (5e Feat)

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Stub Logo.png This page is incomplete and/or lacking flavor. Reason: Many non-5e terms throughout (is this "Inspiration" the same as the bard Bardic Inspiration feature or inspiration as in the DM reward tool or as in the Inspiring Leader feat? 5e has saving throws, not Saving Throw Rolls. 5e doesn't have a "knockout" mechanic. 5e has initiative, not "combat".


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Scales.png This page is of questionable balance. Reason: Martial Adept can, at best, grant advantage on two attacks with some fairly major restrictions. This grants advantage on all attacks for an entire encounter (two at higher levels) in addition to other powerful effects.


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Beacon of Hope

You are a shining beacon giving hope to those that have lost their will.

You can use this feat a number of times equal to a third of your Proficiency Bonus (rounded down, Minimum of 1) recovering all charges after a long rest.

-While in combat, all allies within 30ft of you have renewed hope recovering 2d4 levels of Exhaustion, if you get all points of Exhaustion back you gain 1 Inspiration per 2 points of Exhaustion over your max Exhaustion amount. Eg if you roll a 4 and only need 2 to get back all points of Exhaustion, you gain 1 Inspiration.

-All allies within 30ft gain advantage on all Attack, Ability and Saving Throw Rolls

-All allies within 30ft are immune to the frightened and charmed condition.

-Any attack or spell that would knockout/kill an ally within 30ft will instead be brought down to 1 hit point (this may only occur once per player per beacon of hope)

This lasts for 1 minute or until the end of combat, whichever comes first.


5.00
(one vote)

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