Psionic Adept (5e Feat)

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Psionic Adept

Prerequisites: Intelligence of 13 or higher
Your mental training allowed you to unlock hidden reserves of your psionic power. This energy is represented by your Psionic Energy dice, which are each a d6. You have three of these dice, and they fuel various psionic powers you have, which are detailed below. If you have a feature which calls for Psionic Energy dice, you can use those gained from this feat, and if other features increase the size of Psionic Energy dice, those gained from this feat are also affected. You regain all expended dice when you finish a Long rest.

  • At the start of your turn, before you move you can expend one Psionic Energy die, roll the die and add your Intelligence modifier, and increase your speed in feet by twice the amount rolled (minimum 10 feet) until the end of your turn, as you use your psionic power to fuel your body's movement.
  • You can use your action and expend one Psionic Energy die, roll the die and add your Intelligence modifier, and gain temporary hit points equal to the number rolled, as you create strands of psychic energy around yourself to defend you.
  • You know the mage hand cantrip, you can cast it without any components and the hand is invisible when you cast the cantrip with this trait.


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