Sanguine Hex (5e Feat)
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Sanguine Hex
Prerequisites: Bloodhunter, 8th Level
By sacrificing your own blood, you can place a powerful curse upon your enemies.
- As a reaction when you hit a creature with a weapon attack, you can choose to expend 10 hit points to curse them. The creature suffers one of the following effects for 1 minute:
- Crimson Fatigue: The target has disadvantage on Strength and Dexterity saving throws.
- Hemorrhaging Wounds: The target takes necrotic damage equal to your proficiency bonus at the start of each of its turns.
- Draining Hex: Whenever the target deals damage, they take damage equal to half the damage they dealt (rounded down).
- The target can make a Constitution saving throw at the end of each of its turns to end the curse early. The DC equals 8 + your proficiency bonus + your Constitution modifier.