Improving Healer (5e Feat)
From D&D Wiki
Improving Healer
Prerequisites: Pact Magic or Spellcasting class feature
You have studied the ways of the divine healing, as your deity watches you, it gives you a small gift of its power to further empower you. You gain the following benefits:
- You learn the cure wounds spell and can cast it once without expending a spell slot. You regain the ability to cast it in this way when you finish a long rest. Your choice of Intelligence, Wisdom, or Charisma is your spellcasting ability for this spell.
- When you cast a spell of 1st level or higher that restores hit points to a creature other than you, you can cause the spell to restore a number of additional hit points equal to the creature equal to the spell's level or you may regain a number of hit points equal to the spell’s level.
Back to Main Page → 5e Homebrew → Feats