Furious Monster (5e Feat)

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Furious Monster

Prerequisites: Must have the barbarian class as the main class
When you go on a rampage, you become unstoppable, becoming stronger and stronger over time. You gain the following benefits:

  • At 3rd level, when you rage, you can move a distance equal to your basic walking speed.
  • At 6th level, your unarmed attacks become magical in order to overcome any means of resistance or immunity to non-magical attacks while raging.
  • At 10th level, you gain the ability to catch your breath in the middle of battle. With your bonus action, you regain hit points equal to 1d12 + your Constitution Modifier. You can do this a number of times equal to your proficiency bonus, and you regain all uses after a long rest.


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