Self Healing (5e Feat)
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Self Healing
Prerequisites: Constitution 13 or higher
You are a monster of your own right and it takes a lot more to put you down. You gain the following benefits:
- At the start of your turn, you can use your action to regain a number of hit points equal to your level + your Constitution modifier. You can use this feature once, being unable to use it again until you finish a short rest or a long rest.
- You can gain the benefits of recuperating after completing a long rest.
- When reduced to 0 hit points, you can use your reaction and spend 1 hit die to be reduced to 1 hit point instead. You can't use this ability again until you complete a long rest.
- When you suffer a condition (Poisoned, Scared, Exhaustion...) you can be cured of it once. After that, you must take a long rest to be able to use it again.
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