Glass Cannon (5e Feat)

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Glass Cannon

Prerequisites: Strength 13 or Dexterity 13 or higher
You are fragile but powerful. You gain the following benefits:

  • Once in each of your turns when you deal damage to a creature, you can use your bonus action and roll a d10. You lose an amount of hit points equal to the number rolled, an increase the damage dealt by the same amount. If your damage affect multiple targets, you must choose only one to take the additional damage.
  • You can choose to have vulnerability to all types of damage until the start of your next turn. Doing so will increase the damage of all your attacks against targets within 20 feet on the current turn by 5. On a critical hit, you deal 10 additional damage, instead of 5.
  • Whenever you have less then a quarter of your total of hit points, you score a critical on a roll of 19-20 on your attacks

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