Luck of the Masters (5e Feat)

From D&D Wiki
Jump to navigation Jump to search
Stub Logo.png This page is incomplete and/or lacking flavor. Reason: Feats should not be affected by level


You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

Luck of the Masters

Prerequisites: Level 10
Your luck is legendary, granting you bonuses whenever you roll for chance, or critically hit.

At level 10, whenever you critically hit, you add +2 damage to your attack, before calculating critical damage.

At level 15, whenever you critically hit, you also roll your damage die an additional time before calculating critical damage. When you roll a d100 to determine an effect (wild magic, enchantment tables, etc.), you may add (or subtract, in the case of Divine Intervention) a number equal to your proficiency bonus to the final roll, possibly swaying fate in your favor.

At level 20, whenever you roll a d100 to determine the outcome of an effect, you also roll twice and take the favorable result. You decide which result is more favorable. (Note; this effect only activates when you roll a d100, not when your DM rolls a d100 that will effect you.)


0.00
(0 votes)

Back to Main Page5e HomebrewFeats