Glib Tongue (5e Feat)

From D&D Wiki

Jump to: navigation, search


Glib Tongue

Prerequisites: Charisma 13
Your charms are uniquely enchanting and powerful. You are especially good at leaving a first impression. When you take this feat, you gain the following benefits:

  • When interacting with a creature that you have only just met, you gain advantage on the first Charisma check made against that creature.
  • You may weave minor magic into your words, compelling a creature to be enchanted by you. As an action, you may select a single creature within 15 feet of you that can hear you and force that creature to make a Wisdom saving throw or be charmed by you for 10 minutes. A creature that succeeds on their saving throw is not aware of your attempt to charm them. The saving throw DC for this feature equals 8 + your proficiency bonus + your cha modifier. While charmed by you in this way, the creature will be as a suitor, and seek to please you in whatever way they can, but will not risk their life or morals for you. A creature charmed by you in this way is not aware of the influence of your minor magic. You may use this feature once, and regain the ability to do so upon completion of a long rest.



Back to Main Page5e HomebrewFeats

Home of user-generated,
homebrew pages!


Advertisements: