Vexer (5e Feat)
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Vexer
Prerequisites: Ability to cast spells.
Your magical capabilities have gifted you with the ability to curse creatures. You gain the following benefits:
- You can use a bonus action to make a melee spell attack against a creature. On a success, the creature is cursed. While cursed, the creature take additional 1d4 damage from any spell you cast and subtracts 1d4 from any saving throw it makes against your spells. Cursing a creature requires concentration, as if you were concentrating on a spell. Once you use this ability, you can't do so again until you finish a short or a long rest.
- As a reaction, you can force the cursed creature to make a saving throw with disadvantage. Doing so end the curse you bestowed upon the target.
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