Crimson Arsenal (5e Feat)
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Crimson Arsenal
Prerequisites: Bloodhunter
You have mastered the ability to forge your blood into lethal weapons. You gain the following benefits:
- As a bonus action, you can solidify your blood into a melee weapon of your choice (such as a longsword, whip, or greatsword). This weapon counts as magical for overcoming resistance and lasts for 1 minute.
- If you are wielding a weapon created with this feature, you can add your Constitution modifier (minimum of +1) to attack and damage rolls.
- If you land a critical hit with a blood weapon, the target takes additional necrotic damage equal to your Proficiency Bonus.
- Creating a blood weapon costs 5 hit points, which cannot be reduced by resistance or immunity.