Alpha (5e Feat)

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Alpha

Prerequisites: Chaotic alignment
You are the Alpha, the ultimate hunter. Pack animals will follow your lead instinctively, and most other carnivorous beasts will leave you be, as well as those you travel with. Be wary, however, for territorial creatures, and many hyper-territorial beasts will attack you on sight for the threat you possess.

You can use your action on your turn to exert dominance over a beast. The beast must make a Wisdom saving throw. The DC equals 8 + your proficiency bonus + your Wisdom modifier. On a failed save, the beast is either charmed by you, if it has a CR lower than or equal to your level, or frightened by you, if it has a CR higher than your level. The effect lasts for 1 hour or until you attack or harm the creature. A creature that succeed the saving throw is immune to this feature for the next 24 hours.

Additionally, you gain a bonus equal to your Wisdom modifier in all ability checks made using Charisma when interacting with beasts.


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