Accursed Healer (5e Feat)

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This content deviates from normal undead healing standards. Its use could dramatically alter campaigns, take extreme care. DesignDisclaimer.png
Caution - Here there be monsters!
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This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the normal undead healing rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
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Accursed Healer

Prerequisites: Ability to cast at least one spell that regain hit points
You have gained the ability to corrupt your healing spells with necrotic energy. You gain the following benefits:

  • When you cast a spell that causes a different creature to regain hit points, you can choose to instead cast an accursed version of that spell. If the spell has a range of touch, make a melee spell attack against the creature(s), On a hit, the creature restores no hit points and instead takes necrotic damage equal to the healing given. If the spell has a range longer than Touch, make a ranged spell attack against the creature(s). On a hit, the creature restores no hit points and instead takes necrotic damage equal to the healing given. If the spell affects an area, each creature within the area must make Constitution saving throw against your spell save DC. On a fail, the creature restores no hit points and instead takes necrotic damage equal to the healing, or half as much damage on a successful one. The spell must involve a dice roll to be affected by this ability.
  • When you cast a spell that causes a creature to regain hit points that cannot target or affect undead, it can target or affect undead. You may make this choice individually for each creature the spell targets.
  • If you target an undead with a healing spell, they restore a number of additional hit points equal to your spellcasting ability modifier. The spell must involve a dice roll to be affected by this ability.


4.33
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