Psionic Caster (5e Feat)
Jump to navigation
Jump to search
Psionic Caster
Prerequisites: Intelligence of 13 or higher, spellcasting
Your study of arcane and long forgotten mental rituals helped to unleash your psionic power, which fuels your magic and abilities. This energy is represented by your Psionic Energy dice, which are each a d6. You have three of these dice, and they fuel various psionic powers you have, which are detailed below. If you have a feature which calls for Psionic Energy dice, you can use those gained from this feat, and if other features increase the size of Psionic Energy dice, those gained from this feat are also affected. You regain all expended dice when you finish a long rest.
- When you cast a spell you can expend one Psionic Energy die, rolling it and increasing the damage dealt by that spell to one creature by number rolled plus your Intelligence modifier.
- You can try to convert your psionic power into magic. As an action, you can expend two Psionic Energy dice, rolling them and adding your Intelligence modifier. If the total is equal to eight or higher, you regain one spent spellslot of first level. Alternatively, if you can cast a spell of first or second level without using a spell slot, you can regain the ability to do so.
Back to Main Page → 5e Homebrew → Feats