Basher (5e Feat)

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Basher

Prerequisites: Proficiency with Shields
Anyone that doesn’t consider their shield a weapon is severely lacking in imagination and flexibility.

  • Increase your Strength by 1, to maximum of 20.
  • You now consider shields as simple melee weapons with Light. They deal 1d4 Bludgeoning damage and may be thrown with a range of 20/40.
  • When wielding a one-handed weapon and shield, you are considered Two-Weapon Fighting.
  • You may have shields silvered.
  • If you score a melee critical hit with a shield, the target is stunned until your next turn.
  • If you score a ranged critical hit with a thrown shield, the shield bounces back to you.


5.00
(one vote)

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