Weapon Binder (5e Feat)
From D&D Wiki
Prerequisites: The ability to cast spells.
You spend so much time with your weapon that it becomes a part of you that is becomes effortless to summon it to yourself. You gain the following benefits:
- You learn a ritual that creates a magical bond between yourself and one weapon. You perform the ritual over the course of 1 hour, which can be done during a short rest. The weapon must be within your reach throughout the ritual, at the conclusion of which you touch the weapon and forge the bond. Once you have bonded a weapon to yourself, you can't be disarmed of that weapon unless you are incapacitated. If it is on the same plane of existence, you can summon that weapon as a bonus action on your turn, causing it to teleport instantly to your hand. If you attempt to bond with a second weapon, you must break the bond with the first one.
- You can use your bonded weapon as a spellcasting focus for your spells.
- You can use your spellcasting ability, instead of your Dexterity or Strength modifier, to make attacks with your bonded weapon.