Unarmored Senses (5e Feat)
From D&D Wiki
Unarmored Senses
Prerequisites: Unarmored Defense feature, Dexterity 13 or higher
You are a master of unarmored defense, and your senses have become sharp to dodge blows that would be critical to anyone who is not wearing armor. You gain the following benefits:
- Increase your Dexterity, Constitution or Wisdom by 1, to a maximum of 20.
- When a creature you can see hits you with an attack roll, you can use your reaction to make a Dexterity saving throw against the result of the attack. On a success, you cause that attack to miss instead. Once you use this ability, you can’t use it again until you roll initiative at the start of combat.
- You can give yourself Advantage on a Dexterity saving throw you make. You can do so once, being unable to do it again until you finish a short or long rest.
Back to Main Page → 5e Homebrew → Feats