Unarmored Senses (5e Feat)
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Unarmored Senses
Prerequisites: unarmored defense, 18 Dexterity and 18 of any other stat that you use in unarmored defense
You are a master of unarmored defense, because of this, your senses have become sharp to dodge blows that would be critical to anyone who is not wearing armor. Luckily, this is not your case. You gain the following benefits:
- increase Constitution, Dexterity or Wisdom by 1, to a maximum of 20.
- Your senses are superior, because of that your natural AC is now 13.
- Once per turn, when you get hit by an attack you can try to do an Dexterity saving throw DC 20, to instead dodge that attack
instinctively. Whenever you succeed, the difficulty increases by 1, going back to 20 after you fail. If you roll a Nat 20, you can try to dodge one aditional attack without increasing the DC until the start of your next turn. That feature don't work in area attacks if you are not adjacent to an space that was not affected by the attack .
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