Charismatic Champion (5e Feat)
From D&D Wiki
Charismatic Champion
Prerequisites: Charisma 13, Proficiency with martial weapons
You have become a Charismatic Champion that shows your power through your strength and charisma As a result, you receive the following benefits:
- You gain +1 to your Charisma ability score.
- You can use your bonus action to feint against a target. Make a Charisma (Deception) check contested by the Wisdom (Insight) of the target. On a success, you score a critical hit on a roll of 19-20 when making attacks against that creature. This lasts for 1 minute or until you attack another creature.
- You can use your Charisma, instead of your Strength or Dexterity, for ability checks and saving throws.
- You can evade strikes using agile movement and elusive performance. While not wearing armor or wielding a shield, you may use your bonus action to dodge an attack.
Moreover, if you are able to move, you can add your Dexterity modifier to your Charisma (Performance) and (Intimidation) checks.
Back to Main Page → 5e Homebrew → Feats