Primal Agility (5e Feat)
From D&D Wiki
Primal Agility
Prerequisites: Dexterity 13 or higher
You utilize your primal instincts for swift and graceful movements. While you are not wearing any armor, you gain the following benefits:
- Whenever you make a Dexterity (Acrobatics) check, you are considered proficient in the Acrobatics skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
- When you are prone, standing up uses only 5 feet of your movement.
- When you make a standing jump, the distance you cover increases by a number of feet equal to your Dexterity modifier.
Back to Main Page → 5e Homebrew → Feats