Master Archer (5e Feat)
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Master Archer
Prerequisites: Dexterity 13 or higher
You have honed your skills with the bow to a point of perfection.
You gain 5 archery points, which allow you to improve your ranged attack in a variety of ways. These points are regained when you finish a long rest.
- Aimed Shot
When you would have disadvantage on a attack roll with a ranged weapon against a creature, you may spend 1 archery point to cancel the disadvantage for that roll.
- Piercing Shot
When you hit a creature with a ranged weapon, you may spend 1 archery point to make the attack deal 1d8 additional damage.
- Quick Shot
When you take the Attack action, you may spend 2 archery points to make an additional ranged weapon attack as a bonus action.
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