Colossal Physique (5e Feat)

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Colossal Physique

Prerequisites: Strength score of 17 or higher, Athlete History
The strength you now possess is out of this world you are officially built different. You gain the following benefits:

  • You will count as two sizes larger for the purposes of grappling, shoving, disarming and the weight you can carry, push, drag, or lift.
  • Your unarmed strike damage die increases by 1 tier (d8->d10->d12->Etc).
  • You become proficient in the Athletics skill if you were not already proficient. If you were proficient in Athletics, you gain expertise instead. Lastly, if you already possess expertise in Athletics then you can add your proficiency to all Strength checks you make.
  • Any attack roll you make which uses Strength deals twice as much damage to objects and structures.
  • You have learned to put your weight behind an attack and launch an opponent a considerable distance. Once per turn as part of a successful melee weapon attack, you can force the creature hit to make a Strength saving throw (DC8 + your proficiency bonus + your Strength modifier). On a failure, they are knocked directly back a number of feet equal to your Strength modifier times 10. If the creature collides with an unsecured object or structure, then the creature and the unsecured object or structure receive 1d6 bludgeoning damage for every 10 feet the creature had left to travel after colliding with the surface. If it was another creature, they instead both take damage equal to half of your damage roll (rounded down). If your attack was a critical hit, the creature automatically fails their saving throw and are knocked back twice the distance.
  • Whenever you make a Strength check or saving throw, you can give yourself advantage on the roll. You can do this a number of times equal to your Strength modifier, regaining all uses after taking a long rest.


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