Evolution Savant (5e Feat)

From D&D Wiki
Jump to navigation Jump to search


Evolution Savant

Prerequisites: You must be a Primal Zerg
Thanks to a one-in-a-million fluke, your ability to process and adapt genetic material is leaps and bounds ahead of the rest of your race. The maximum point cost of Evolved Traits you can have is 10, rather than 5.



Back to Main Page5e HomebrewFeats