Grand Summoner (5e Feat)
Jump to navigation
Jump to search
Grand Summoner
Prerequisites: The ability to conjure, summon, animate, call, bind, craft, or create a creature
You have mastered the art of summoning, and your summoned creatures are more resilient. You gain the following benefits:
- Creatures that you create have a base AC equal to your Spell save DC if it's not already higher.
- Creatures that you create gain a bonus to attack and damage rolls equal to your spellcasting ability modifier (minimum of 1).
- Creatures that you create gain additional hit points equal to your spellcasting ability modifier (minimum of 1).
Back to Main Page → 5e Homebrew → Feats