Savior (5e Feat)
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Savior
Prerequisites: Charisma 13 or higher
When you see an ally in trouble, you will stop at nothing to make sure they pull through. How else would they praise your heroism?
- Before you make a saving throw, you may give yourself disadvantage on it. If you do so, give another friendly character within 90ft advantage on their next saving throw.
- Friendly characters within 60ft may use your Charisma modifier for Charisma saving throws instead of their own. If you are proficient in Charisma saving throws, they become proficient too.
- When another friendly character within 30ft fails a saving throw, you may let them reroll it as a Charisma saving throw. You can use this trait a number of times equal to your proficiency bonus. You regain all expended uses when you finish a long rest. Does not affect death saving throws.
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