Pacifist (5e Feat)
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Pacifist
You have chosen to help the world not by adding more violence to it, but doing your best to heal the wounds left behind or prevent them from ever forming. This is a difficult path you will walk, but one that might be more rewarding at the end. There also many that underestimate what someone can do without killing.
- Increase your Constitution by 1, to a maximum of 20.
- All damage you or any creature you control intentionally deals is reduced to 0.
- Learn the Spare the Dying cantrip.
- All hit points or temporary hit points you restore or grant, respectively, are increased by double your proficiency bonus.
- Gain advantage on all concentration and death saving throws.
- Ordering you to attack anything will break all charmed conditions on you.
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