Crippling Striker (5e Feat)

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Crippling Striker

Prerequisites: Strength 13 or higher
You can have trained yourself to find the fastest most efficient way to temporarily disable your enemies.

  • As a bonus action, you may focus your next melee attack this turn to be a crippling strike, targeting a specific appendage of a creature you can see as long as the creature is not more than one size smaller or larger than you. The target creature must have the specified anatomy for the crippling strike to have any effect. Upon hitting the target creature with a crippling strike, it must make a saving throw, the type determined by the appendage targeted. The DC for this saving throw is 8 + your Strength modifier + your proficiency bonus.
    • Target Arm: Target creature must make a Strength saving throw. On a failure, the creature drops any item held in the target hand. On a success, nothing happens.
    • Target Leg: Target creature must make a Dexterity saving throw. On a failure, the creature's walking speed is reduced by half until the start of your next turn. On a success, nothing happens.
    • Target Head: Target creature must make a Constitution saving throw. On a failure, the creature is incapacitated until the start of your next turn. On a success, nothing happens.
    • Target Torso: Target creature must make a Constitution saving throw. On a failure, the creature has disadvantage on Strength and Constitution checks and saving throws until the start of your next turn. On a success, nothing happens.

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