Goring Fighter (5e Feat)

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Goring Fighter

You have learned the where the vital spots of your enemies. Using this knowledge you strike with precision to inflict wounds on your enemies.

  • Increase your Strength or Intelligence score by 1, to a maximum of 20.
  • When you deal piercing or slashing damage to a creature, you can attempt to make the creature bleed. The creature must make a DC 15 Constitution saving throw. On a failed save, the creature begins to bleed, taking 1d6 damage at the start of each of their turns. They may repeat the saving throw at the end of each of their turns to end this effect. A successful DC 15 Wisdom (Medicine) check can also stop the bleeding. This feature has no effect on constructs, undead, or oozes. You cannot use this feature again until you finish a short or long rest.

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