Apprentice Witch Hunter (5e Feat)
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Apprentice Witch Hunter
Prerequisites: Wisdom 13 or Higher
You have begun training to kill the foul spellcasters that dot your world, warping it to their dark master’s designs.
- When you roll initiative within 60 feet of a hostile spellcaster you can see, you have Advantage on the roll.
- Each time a hostile creature cast a spell or cantrip within 60 feet of you, you gain a bonus of +10 feet to your movement speed, lasting until the end of your next turn (up to a maximum of +30 feet).
- Add 1d4 damage to any weapon attacks you make on a creature concentrating on a spell. If you break their concentration, you may make an opportunity attack on them.
- Gain advantage on any Perception checks for detecting spellcasting or enchantments.
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