Waterborne (5e Feat)

From D&D Wiki

Jump to: navigation, search

Waterborne

Prerequisites: Water Genasi
You are one with the tides and currents of the world. There is no abyss too deep for you to delve or reef to shallow for your tour. You gain the following benefits:

  • You gain resistance to cold damage.
  • You are immune to the effects of extreme cold or water pressure.
  • When you cast Shape Water, you can freeze the water while a creature is inside it. Doing so forces that creature to make a Strength saving throw against your spell save DC, or be restrained. The creature can use an Action to retry the save in each of its turns, ending the effect on a success. The creature frozen take 2d6 cold damage at the start of each turn. Once you use this trait, you can't do so again until you finish a long rest, unless you spend a use of your Call of the Wave feature to do so again.


0.00
(0 votes)

Back to Main Page5e HomebrewFeats

Home of user-generated,
homebrew pages!


Advertisements: