Shield Knight (5e Feat)

From D&D Wiki
Jump to navigation Jump to search

Shield Knight

Prerequisites: Strength or Dexterity 13 or higher.
You are a master of the shield! You bear the honor of your shield so that your foes know justice will be done!


-- Shield Rush: When ever you move more then 15 feet towards a target and attack with your shield you can add a 1d8 to your damage and for every additional 10 feet you moved toward the target you deal 1d4.

-- Mountain Shield: twice per long rest as a bonus action You enter a stance that allows you to have advantage on affects that try to move you and you add +2 to your AC. While in this stance your speed becomes halved and you cant dash. This lasts until the end of your next turn but you can end it early as a free action.

-- Shield of Vengeance: Twice per short rest as a reaction whenever you witness a Ally get hit by a attack you may use half your movement and move toward the attacker and make one shield bash attack.this dose not provoke attacks of opportunity.(the Shield Rush damage does stack with this)



Back to Main Page5e HomebrewFeats