Enhanced Paralysis (5e Feat)
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Enhanced Paralysis
Prerequisites: Ability to cast Hold Person
You’ve mastered the art of binding your enemies, weaving additional power into your Hold Person spell to devastate your foes further.
- Mental Grip: The target suffers psychic damage equal to your spellcasting modifier at the start of each of its turns while paralyzed.
- Breaking the Chains: If the target succeeds on its saving throw to end the paralysis, it still has disadvantage on attack rolls and saving throws until the end of its next turn.
- Paralytic Surge: When a creature fails its initial saving throw against Hold Person, you can choose one additional effect to apply:
- The target is unable to take reactions until the end of your next turn. - The target takes force damage equal to twice your spellcasting modifier.