Dragon Blessed (5e Feat)
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Dragon blessed
through the blessing of a dragon, you are now gradually transforming yourself into one. Increase either your Strength, Constitution, or Charisma score by 1, to a maximum of 20. Also choose one of the following draconic blessings:
- Dragon Claws. You grow retractable claws from the tips of your fingers. Extending or retracting the claws requires no action. The claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the normal bludgeoning damage for an unarmed strike. If you have both hands free and take the Attack action, attacking with a claw, you can attack with the other as a bonus action.
- Dragon Bite. You gain a bite attack as a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike. In addition, choose acid, cold, fire, lightning or poison damage. You cause additional damage equal to 1d4 from the chosen type.
- Dragon Tail. You grow a tail attack as a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal bludgeoning damage equal to 1d6 + your Strength modifier. In addition, on a hit against a creature of medium size or lower, you can also attempt to shove that creature.
- Dragon Wings. You sprout draconic wings. With your wings, you have a flying speed of 20 feet if you aren’t wearing heavy armor and aren’t exceeding your carrying capacity. You must end your movement on the ground, or you fall.
- Dragon Resistance. When you fail a Strength, Constitution or Charisma saving throw, you can reroll it, choosing the new result. You can use this trait once, being unable to do so again until you finish a short or a long rest.
- Dragon Scales. Your body is covered with dragon scales, you gain a Natural Armor of 13 + Dexterity modifier, while you not wearing Armor. In addition, choose one of the following damage types: acid, cold, fire, lightning or poison. You become resistant to the chosen type.
- Dragon Breath. Choose one damage type: acid, cold, fire, lightning or poison. When you take the Attack action on your turn, you can replace one of your attacks with an exhalation of the chosen damage type, in a 15-foot cone. Each creature in that area must make a Dexterity saving throw (DC = 8 + your Constitution modifier + your proficiency bonus). On a failed save, the creature takes 1d10 damage of the chosen type. On a successful save, it takes half as much damage. This damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10). Once you use this feature, you can't do it again until you finish a short or a long rest.
You can select this feat multiple times. Each time you do so, you must choose a different draconic blessing.
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