Warforged Death Beam Laser Eyes (5e Feat)

From D&D Wiki

Jump to: navigation, search
Jester.jpg
April Fools!
This content is not designed for use in regular games, and may affect overall balance and gameplay. Take caution when using this material.


Warforged Death Beam Laser Eyes

Prerequisites: You must be a warforged
Tapping into the inner warforged power you had all along, as an action you can fire a massive, burning beam from your face.

The beam is 5 feet wide and can be up to 90 feet long, and all creatures caught in it must make a Dexterity saving throw. They take 4d100 radiant damage if they fail, or only half as much if they succeed.

The beam lasts until the end of your turn, and you can use a bonus action on your turn to move the endpoint of the beam 60 feet in a direction of your choice, sweeping it across an area. Creatures caught in this area must remake the Dexterity saving throw against this feature's effects.

The DC for the saving throw is calculated using 8 + your proficiency bonus + your Constitution modifier, and you may use this feature only once, gaining a level of exhaustion after you do so, before you are required to finish a long rest to use it again.

Design Note: If you wish to use this in an actual game, please for the love of Celestia treat the 4d100 damage dice as a typo that resulted in the completely unintentional addition of an extra 0.


4.00
(6 votes)

Back to Main Page5e HomebrewFeats

Home of user-generated,
homebrew pages!


Advertisements: