Elemental Fury (5e Feat)

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Elemental Fury

Prerequisites: Spellborn, Intelligence, Wisdom or Charisma 13.
Your time spent studying and training your power over your element has allowed you enhance your martial ability against your foes. You gain the following benefits

  • Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20.
  • As an action, you can engulf your arms and upper body within your spellborn element, taking on the fury of the element. While in this form, once per turn whenever you deal damage with an attack or spell, you can deal extra damage equal to your level(the extra damage type being your element, fire for fireborn, cold for iceborn, etc.). Furthermore, your spells and attacks ignore damage resistance to your spellborn element whilst in this form. It lasts for 1 minute, ending early if you dismiss it with a bonus action or fall unconscious. You have a number of uses equal to half your proficiency bonus(rounded down, minimum of 1) and you regain all expended uses after finishing a long rest.
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