Dauntless (5e Feat)
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Dauntless
Prerequisites: Constitution 13 or higher
You are well known for never giving up. In fact, you never compromise, even in the face of your own defeat. You gain the following benefits:
- At the beginning of your turn, you gain 1d4+ your Constitution modifier temporary hit points when:
- - you have no more than half of your hit points left
- - you have taken damage since your last turn
- - you are not unconscious
- When you take damage that would reduce you to 0 hit points, you can use your reaction to bolster your willpower. You gain temporary hit points equal to 1d10 plus your level, which takes as much of the triggering damage as possible. You may do so again after finishing a short or long rest.
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