Radiant Healer (5e Feat)
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Radiant Healer
Prerequisites: The ability to cast spells that restore hit points.
You can empower your healing spells with radiant energy. You gain the following benefits
When you cast a spell that causes a creature to regain hit points, you can choose to cast an empowered version of that spell. The spell heals for twice the amount it normally would, determined by multiplying the results of the dice rolled and the modifiers added by two after all calculations are complete. The target of the spell must make a Constitution saving throw against your spell save DC, taking radiant damage equal to the number rolled on the spell's dice on a failed save, or half as much on a successful one.
When you cast a spell that causes a creature to regain hit points that cannot target or affect undead, it can target or affect undead. You may make this choice individually for each creature the spell targets.
Your healing spells restore a number of additional hit points equal to your spellcasting ability modifier when used on undead.
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