True Shapechanger (5e Feat)

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True Shapechanger

Prerequisites: Changeling
You have mastered your natural ability to change your body and exceeded it, allowing you to even manifest certain physical traits found on other races. When you use your Change Appearance racial trait, your clothing and other equipment change in appearance, size, and shape to match your new form. In addition, as an Action you can manifest two physical traits seen from other races from the list below. Due to the drastic and extreme nature of this change compared to the regular shapechange, you can only make use of this ability again after two long rests, allowing the body to heal and acclimate to the new parts or features.

  • Darkvision - You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
  • Amphibious - You can breathe in air and underwater and gain a swim speed equal to your movement speed.
  • Flight - You sprout a pair of wings, giving you a flying speed equal to your movement speed.
  • Keen Senses - You have proficiency in the Perception skill.
  • Mult-Limbed - You sprout another pair of arms. You can use each arm as normal, but if at least two arms are holding or carrying something, the remaining two arms can only do the following simple tasks: grapple someone; make a melee attack or unarmed strike; lift, drop, hold, or push an object or creature. When holding a weapon or shield, you choose which arms you use to wield them at the start of your turns. Your remaining arm/s cannot do anything that requires manual precision, such as using tools or magic items, or performing the somatic components of a spell.
  • Long Limbed - Your height increases by 1ft and when making a melee attack on your turn, your reach for it is 5ft greater than normal.
  • Natural Armor - When you aren't wearing armor, your base AC is 13 + Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor.
  • Natural Weapons - Your body sprouts parts or appendages that you can make unarmed strikes with, dealing 1d6 + your Strength modifier of your choice of bludgeoning (horns, hooves, etc.), slashing (claws, talons, etc.), or piercing (beaks, stingers, etc.). You can only choose one damage type when picking this trait, but you may pick this trait again, choosing another damage type when doing so.
  • Nimble Body - You can take the Disengage or Hide action as a bonus action on each of your turns.
  • Powerful Build - You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
5.00
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