Bullet Hell (5e Feat)
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Bullet Hell
Prerequisites: Proficiency with Firearms
You’ve somehow managed to infuse your firearms with hellfire. Only the fiends below what price you’ll pay for that power.
- All Firearms gain Explosive when you use them.
- Whenever you deal Explosive Damage, deal 1d8 Necrotic damage to any creature that fails the Dexterity check and half that to any that succeed. Deal 1 Necrotic damage to yourself for every creature damaged.
- If you run out of bullets, your pact will immediately fill and reload your weapon’s magazine, but you take 2 Necrotic damage per bullet.
- If your gun misfires, you may add your Dexterity modifier to the Tinker Tools check. If you do so, take Necrotic damage equal to your Dexterity modifier.
- If your gun breaks, it is automatically repaired and you take Necrotic damage equal to double its damage.
- For every 6 Necrotic damage inflicted to you by this feat, deal 1d6 Fire damage to yourself.
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