Sprinter (5e Feat)
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Sprinter
Prerequisites: Strength and Constitution 13 or higher
You’ve trained extensively in short distance running so you’ll never fail to get where you need fast.
- You gain proficiency in the Athletics skill. If you are already proficient in the skill, you add double your proficiency bonus to checks you make with it.
- When you use the Dash action, you can cause it to triple your movement speed, rather than doubling it. Once you do so, you can't do it again until you complete a short or a long rest.
- Whenever you use Dash, the first attack against you has disadvantage until the start of your next turn.
- You gain a pool of movement equal to 5 feet x your Strength modifier. When you move, you can spend any amount of movement from that pool (no action required) and add it too your movement speed for that turn. When the pool reaches 0, you can't use it again until you complete a long rest.
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