Touch Spell Master (5e Feat)

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Touch Spell Master

Prerequisites: the ability to cast at least one spell with a range of touch that requires an attack roll or saving throw
You've become adept in using close-range spells effectively. You gain the following benefits:

  • You have advantage on melee spell attacks against a creature you are grappling, and that creature has disadvantage on Dexterity saving throws against your spells.
  • When you cast a 1st-level or higher spell with a range of touch and miss the target, you can choose to hold on to the spell's energy to try again on your next turn without expending another spell slot. Doing so requires concentration.
  • You can cast a spell with a range of touch as a bonus action if it targets a creature that is incapacitated or unconscious.


4.00
(one vote)

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