Fire Master (5e Feat)
From D&D Wiki
Fire Master
Prerequisites: The ability to cast at least one spell that deals fire damage
You have a newfound addiction to the power you weild with fire, and you decide to learn to manipulate it in more sadistic ways to deal additional damage to your foes. You gain the following benefits:
- When you deal fire damage with a spell of 1st-level or higher, you can choose to add your spellcasting modifier to the attack roll of the spell, or take it away from the saving throw of the target. You can use this feature a number of times equal to your proficiency bonus, after which you must finish a long rest before you can use it again.
- As a bonus action on your turn, you may channel your desires within to go into a fire rage which lasts until the end of your turn (Not to be confused with a barbarian rage). During the rage, you cannot cast any spells that do not deal fire damage, you become resistant to fire damage and, you may add additional die to your damage rolls equal to half of your spellcasting modifier rounded up. At the end of your rage, all creatures within a 10 ft radius of you have to make a strength saving throw. On a fail, they take 2d4 fire damage and are knocked back 10ft, they take half as much on a success and are knocked back 5 ft. You can use this feature once per long rest.
Back to Main Page → 5e Homebrew → Feats