Windlord (5e Feat)
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Windlord
Prerequisites: Ability to fly (natural or through magic)
You are a leaf on the wind. Watch how you soar. While flying, you gain the following benefits:
- You are able to cast Warding Wind, not requiring concentration. The spell lasts for its duration, or until you are no longer flying, and after casting it, you can't do it again until you finish a long rest.
- You gain resistance to thunder damage.
- You gain advantage on your Dexterity saving throws.
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