360 No Scope (5e Feat)

From D&D Wiki

Jump to: navigation, search
Jester.jpg
April Fools!
This content is not designed for use in regular games, and may affect overall balance and gameplay. Take caution when using this material.

360 No Scope

Prerequisites: Owlin, Wisdom 12 or Higher
You can quickly spin your head all the way around to get a full panoramic assessment of hidden threats.

  • You gain proficiency in the Perception skill. In dim light or darkness, you add double your proficiency bonus to checks you make with it.
  • Whenever an enemy fails a Stealth check within 120ft of you, you gain advantage on your next attack against it.
  • Whenever an enemy tries to blind you, you gain advantage on saving throws to avoid or end the condition.
  • Once per long rest, if your party gets surprised you may move and act during your first turn as normal.


5.00
(one vote)

Back to Main Page5e HomebrewFeats

Home of user-generated,
homebrew pages!


Advertisements: