Binder Feats (5e Other)

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Binding Initiate

Prerequisites: 13 Charisma
You have become familiar with the process of binding vestiges.


Spirit Adept

Prerequisites: Spellcasting, Pact Magic, or Soul Binding feature
With your magical power as a beacon, you can call a few minor spirits to your aid.

  • You gain the Minor Spirits feature.
  • You bind two minor spirits to your service. You can never manifest more than one spirit at a time.

Whenever you gain a level, you can replace one minor spirit in your service with another from the Minor Spirits List.


Exorcist

You have been taught secret techniques for the removal of possessing spirits.

  • Increase your Wisdom score by 1, to a maximum of 20.
  • When you make a melee attack against a fey, fiend, or undead, you ignore that creature's damage resistances.
  • You can use your action to touch a creature within your reach and determine if the creature is possessed or under the effects of an enchantment spell. If so, you learn the type of spirit possessing the creature or the spell enchanting it.
  • By presenting a holy symbol to a creature within 10 feet as an action, you can attempt an exorcism ritual. If the creature is possessed by a spirit, the possessing spirit must make a Wisdom saving throw, with a DC = 8 + your proficiency bonus + your Wisdom modifier. On a failure, the spirit is expelled, and it cannot enter that creature again for 24 hours. On a success, the creature is immune to exorcism attempts for 24 hours.
    If the target of your exorcism is a creature with the Soul Binding feature, it loses access to all features granted by its vestiges for 1 minute. The creature retains its vestige's influences and its pact signs.

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