Sneaky Footwork (5e Feat)

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Sneaky Footwork

Prerequisites: Dexterity 13 or higher
Your steps are extremely swift and silent. You gain the following benefits:

  • If you haven't moved on your turn, you can give yourself Advantage on Dexterity (Stealth) checks. Doing so halves your movement speed until the end of the turn.
  • When a creature succeeds on a Contested Wisdom (Perception) check to detect you through hearing, you can use a Reaction to force it to reroll the check.
  • You are able to use Stealth while traveling at medium and fast pace.


4.00
(one vote)

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