Evasive (5e Feat)

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Evasive

Prerequisites: Dexterity 13 or higher
You have sharp reflexes and quick movements. You gain the following benefits:

  • If you take the Dodge action on your turn, you gain advantage on your Dexterity saving throws made until the start of your next turn.
  • If you aren't incapacitated, you can add your Dexterity saving throw bonus to your base AC if you are not wearing armor.
  • If you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you can use your reaction to halve the damage taken.

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