Swift (5e Feat)

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Swift

Prerequisites: Dexterity 13 or higher
Gotta go fast. You gain the following benefits:

  • Your speed increases by 10 ft.
  • When you move on your turn in combat, you can double your speed until the end of the turn. Once you use this trait, you can't use it again until you move 0 feet on one of your turns. You may not dash using your action on a turn that you use this feature.
  • You can take the Disengage action as a bonus action.



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